You're missing Blinding Flash and Gale. Those are the two most important skills in an air spike build. You should also be running two attunements if you're going to go the elemental attunement route - the value of the regular attunement is so high that you can't afford to not run it with ele attunement up.
Blinding Flash, Gale, Orb, Strike, Elemental Attunement, Air Attunement, Ressig is your basic air spiking template. Most people turn it into a Mesmer/Elementalist for fast casting and the better damage compression that comes with it. The last slot can be anything you like, such as a ward, windborne speed, or the like. Iron Mist really isn't that important when you have a bunch of Gales in the build.
Peace,
-CxE
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